• Engine optimized character export from DAZ to Blender to UE5
    Introduction I’ve been looking at a way to export some characters from DAZ to Blender and then to Unreal. If you use the diffeomorphic plugin to export to Blender you will end up with UDIM textures. Those UDIM textures have some details you probably don’t need in your game if you load every texture, assuming you end up with 4k textures and use diffuse-, normal- and packed-texture, you will be at a whopping 468MB for just one character. If you now have multiple characters with… Read more: Engine optimized character export from DAZ to Blender to UE5
  • Rebuild plugin for new unreal engine version
    If you installed some plugins from the marketplace chances are high that some of them aren’t updated as fast as you’d like and you can’t install them for a new engine version. So just rebuild the plugin yourself. All you need is the old version of the engine with the plugin installed and the new unreal engine version.I used this tutorial from the epic dev community but was missing some useful information that I want to share. Preperation Rebuild plugin WARNING: the command you will… Read more: Rebuild plugin for new unreal engine version
  • Enhanced-Input-System (Basics 2)
    (very much WIP) Sections Introduction TriggerEvents Chorded action Combine Tap and Hold actions Make a combo Closing What’s next? Introduction In the last post we looked at the main building blocks of the EIS and how they fit together. This time we will take a closer look at the TriggerEvents. We will finish it with 2 examples that will showcase the chorded action – an action that fires when 2 buttons are pressed – as well as a setup where the executed action depends on… Read more: Enhanced-Input-System (Basics 2)
  • Enhanced Input System (Basics)
    My main focus is on PC so I cover only keyboard&mouse input for now, other input devices might be covered in later posts. Sections Introduction The simplest Input-Action IA_Jump Default C++ implementation Blueprint implementation Zoom functionality (example) Closing What’s next? Introduction The Enhanced-Input-System – which I will call EIS from now on – is the default Input System in the Unreal Engine 5.1.The Third-Person-Template has a good example and shows how to use some parts of the EIS and I will try to give you… Read more: Enhanced Input System (Basics)