Artistic
I studied General-Digital-Forensics but was always interested in games and their creation, so during my studies I got the opportunity to work with the HoloLens. I realized that I would need 3D-Models to display anything in AR/VR and that’s when I started learning all the different software involved in the process and a lot of the technical knowledge. So in 2022 I felt comfortable enough to uploaded some of the things I learned to artstation.
Game Engines
I got my first experience with game engines with Unity because Unreal was much harder to wrap my head around.
The official video, in the middle of 2020, that showed of UE5 was impressive and the moment I saw it, I started to learn the basics. This year I started to dig deeper and look further into the engines source code.